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Dieter Coetzee
Dieter Coetzee
Lighting Artist
Cape Town, South Africa

Summary

Email: dieteranimation@gmail.com

I had the privilege of working with many talented artist. I learnt to take criticism constructively and was able to then apply it successfully to my work. I am a hard worker and very passionate about the 3D industry, which always inspires me to go the extra mile.

Skills

LightingCompositingShading

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Premiere
Premiere
Houdini
Houdini
RenderMan
RenderMan
Nuke
Nuke
Softimage
Softimage
Arnold
Arnold
After Effects
After Effects

Reel

Productions

  • Gallery 1473349815 the highway rat ne
    • TV Production
      The Highway Rat
    • Year
      2017
    • Role
      Lighting Artist
    • Company
      Triggerfish Animation Studios
  • Munkiandtrunk wide 1800 logo
    • TV Production
      Munki and Trunk
    • Year
      2017
    • Role
      Lighting Artist
    • Company
      Sunrise Production
  • 15079046 10154951006927985 9084194764378228413 n
    • Movie
      Revolting Rhymes
    • Year
      2016
    • Role
      Lighting Artist
    • Company
      Triggerfish Animation Studios
  • Ss slider12
    • TV Production
      Silly Seasons
    • Year
      2016
    • Role
      Lighting Junior Artist
    • Company
      Flying Circus
  • 17 stick man
    • Movie
      Stickman
    • Year
      2015
    • Role
      Lighting Junior Artist
    • Company
      Triggerfish Animation Studios and Magic Light Pictures
  • Juventus mascot e1442076104633
    • Commercial / Advertisement
      Juventus New Mascot Launch Video
    • Year
      2015
    • Role
      Prop Texture Artist
    • Company
      Sunrise Productions
  • Jb s3 group pose blue
    • TV Production
      Jungle beat season 3 and Jungle Beat Explorers TV series
    • Year
      2015
    • Role
      Texture Artist
    • Company
      Sunrise Productions

Experience

  • Lighting Artist at Sunrise Productions
    Cape Town westlake, South Africa
    October 2017 - Present

    Worked on Munki and Trunk Tv series as a lighting artist. We use Houdini with Mantra. We also composite our shots in Nuke when the compositors get overloaded with work.

  • Lighting Artist at Triggerfish Animation Studios
    Cape Town, South Africa
    July 2017 - September 2017

    I am helping out with the lighting at Triggerfish Animation Studios. We use Maya and Arnold as our render engine. we also do our lighting pre-comps in Nuke.

  • Lighting Artist at Sunrise Productions
    Cape Town, South Africa
    November 2016 - June 2017

    I am lighting at Sunrise productions using Houdini and I am Using Nuke to do the basic compositing of my shots.

  • Lighting Artist at Triggerfish Animation Studios
    Cape Town, South Africa
    April 2016 - October 2016

    I am doing the Lighting at Triggerfish Animation Studios on a project called Revolting Rhymes. I am Looking at Color Keys and matching my 3D scene to it. I am working in Maya and using Arnold as the render engine.

  • Lighting Junior Artist at Flying Circus
    Johannesburg , South Africa
    October 2015 - March 2016

    I am doing the lighting on a cartoon series called Silly seasons. I use Maya Render-man.

  • Lighting / Layout Artist at Triggerfish Animation Studios
    Cape Town, South Africa
    June 2015 - September 2015

    Layout: I prepare shots before it goes off to the Lighting department. My main focus is to get the composition perfect and cleaning up the shots. I use Softimage. I also have to do Model and Texture fixes. I did Layout for two months.

    Junior Lighting Artist: I am doing the Lighting of shots for two months. I have to match my shots Lighting to colour keys that are provided. I will need to split the shot into their matching render passes.

  • Texture Intern at Sunrise Productions
    Cape Town, South Africa
    January 2015 - July 2015

    I finished my Texturing internship there.

    I Textured mainly hero assets and background props using Photoshop and Mudbox.

    I also had to use procedural textures in Houdini to texture large environments.

    I had to shade all of my props using Houdini.