I had the privilege of working with many talented artist. I learnt to take criticism constructively and was able to then apply it successfully to my work. I am a hard worker and very passionate about the 3D industry, which always inspires me to go the extra mile.
Worked on Munki and Trunk Tv series as a lighting artist. We use Houdini with Mantra. We also composite our shots in Nuke when the compositors get overloaded with work.
I am helping out with the lighting at Triggerfish Animation Studios. We use Maya and Arnold as our render engine. we also do our lighting pre-comps in Nuke.
I am lighting at Sunrise productions using Houdini and I am Using Nuke to do the basic compositing of my shots.
I am doing the Lighting at Triggerfish Animation Studios on a project called Revolting Rhymes. I am Looking at Color Keys and matching my 3D scene to it. I am working in Maya and using Arnold as the render engine.
I am doing the lighting on a cartoon series called Silly seasons. I use Maya Render-man.
Layout: I prepare shots before it goes off to the Lighting department. My main focus is to get the composition perfect and cleaning up the shots. I use Softimage. I also have to do Model and Texture fixes. I did Layout for two months.
Junior Lighting Artist: I am doing the Lighting of shots for two months. I have to match my shots Lighting to colour keys that are provided. I will need to split the shot into their matching render passes.
I finished my Texturing internship there.
I Textured mainly hero assets and background props using Photoshop and Mudbox.
I also had to use procedural textures in Houdini to texture large environments.
I had to shade all of my props using Houdini.